The Open Virtual Worlds group at University of St. Andrews in Scotland are doing much pioneering work in the area of virtual worlds and virtual reality. I absolutely love their latest ‘hack’ which combines the immersion of the Oculus Rift with the gestural control of the Kinect camera to allow a user to fly around her virtual world with Superman-like ease. It looks like incredible fun but more importantly underlines the added sense of immersion when the user interaction is …
We’re in danger of becoming a Kickstarter news site here but it’s where most of the really interesting new projects in virtual reality are making their public debuts. We’ve written quite a bit about the visual side of VR but just as important is the more ‘touchy feely’ side, or rather Haptics.
In technology terms haptics is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user. I remember …
The great John Carmack, now with Oculus Rift, explains eloquently why virtual reality is a bigger step forward in computing than “the next factor of 4 difference that we get in GPU power” –
Matt Johnston is one of the organizers of Belfast’s 3D Dojo - “ a place to try, learn and play with computer animation for free!“. He asks, and answers, an important question in a blog post entitled ‘Why 3D #3ddojo‘ -
“Yesterday we had record numbers at #3D Dojo at the University of Ulster. There were kids designing game objects, real-world objects and expressing their imagination. The future for this is preparing children for a world where they will be interacting equally …
With 13 days still to go it’s incredible to see Occipital’s Structure Sensor hitting $1,014,278 in pledges on Kickstarter with a mere goal of $100,000. With the promise that you can – “Scan objects and rooms in 3D, play augmented reality games, and develop mobile apps with 3D vision” – it’s not hard to understand why there are, as of now, 2,796 individual backers.
But a the key to this success, I believe, lies in a single word on the Kickstarter campaign …
Via the Sixensense channel on YouTube: “Nathan Burba and James Iliff, the creators of Project Holodeck have a vision of a fully mobile, Virtual Reality gaming experience that includes the STEM System. We asked Nathan and James to share their vision for VR gaming and motion control, and thoughts on the STEM System.”
The success of crowd-funding campaigns for virtual reality devices such as the Oculus Rift, the Virtuix Omni and the STEM System have amply demonstrated that there is a huge latent demand for virtual reality gaming and experiences. And the stream of innovation shows no signs of abating with two hugely exciting projects hitting Kickstarter recently -
Firstly we have (the oddly named) vrAse - a case for smartphones that delivers a very affordable entry level virtual reality experience to a mass audience …
Hypergrid Business met with Apple co-founder Steve Wozniak and asked him for his thoughts on augmented & virtual reality -
He said he can see a lot of uses for it. ”Especially for games, but also education and training people, and preparations for missions.”
Its nice to see that the ‘woz’ isn’t biased towards Apple products, and can openly praise Google Glass as well as the Oculus Rift. Although I’ve no doubt but that Apple are doing more than keep a …
If Virtual Reality is about ‘being’ in a simulated place that doesn’t exist physically then Telepresence is about ‘being’ in a real place other than where you are physically. You could call them two sides of the same coin and the latter is going through just as much of a revolution as the former.
Witness the ‘Ad campaign [that] enables anyone to spend 3 minutes as a robot in Italy‘ -
It’s quite amazing to think a guy in …
The wireless STEM motion tracking system from Sixense has been a massive success on Kickstarter, pushing well past $0.5m in recent days. The new video below gives an indication why, especially in the segment that includes the Oculus Rift where we can see the controlled avatar literally looking around corners in the virtual environment -