“The British Library has challenged video game design students to turn old maps and engravings from its collection into virtual worlds. The students combined maps from the library’s collection with games company Crytek’s CryEngine to create the 3D environments. The Off the Map competition was part of video game festival GameCity held in Nottingham.”
Engadget posted an article entitled, ‘NASA’s JPL maneuvers a robot arm with Oculus Rift and Kinect 2, points to more immersive space missions’, the wonder of which I think is best summed up in the paragraph – “Imagine how inspirational it would be for a 7-year-old to control a space robot with the tools he’s already familiar with!”
Robert Scoble is an American blogger, technical evangelist, and author whose latest book, ‘Age of Context: Mobile, Sensors, Data and the Future of Privacy‘ looks at “the converging forces that promise to change virtually every aspect of our lives”.
Here he interviews the inventor of the Virtuix Omni virtual reality treadmill, Jan Goetgeluk, and is clearly excited about the experience he had in trying it out -
PBS News Hour aired a new report last night on ‘Tricking the brain with transformative virtual reality’. It’s well worth 6 minutes of your time -
Jan Goetgeluk is the inventor of the Virtuix Omni, the omni-directional treadmill for virtual reality applications which had a hugely successful Kickstarter campaign earlier this year. He recently delivered a 9 minute talk at TEDxHouston 2013 where he explained how Virtual Reality will change the way we work, play, meet, learn and live. Quite a claim but one that’s hard to dispute after watching his presentation -
The Open Virtual Worlds group at University of St. Andrews in Scotland are doing much pioneering work in the area of virtual worlds and virtual reality. I absolutely love their latest ‘hack’ which combines the immersion of the Oculus Rift with the gestural control of the Kinect camera to allow a user to fly around her virtual world with Superman-like ease. It looks like incredible fun but more importantly underlines the added sense of immersion when the user interaction is …
We’re in danger of becoming a Kickstarter news site here but it’s where most of the really interesting new projects in virtual reality are making their public debuts. We’ve written quite a bit about the visual side of VR but just as important is the more ‘touchy feely’ side, or rather Haptics.
In technology terms haptics is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user. I remember …
The great John Carmack, now with Oculus Rift, explains eloquently why virtual reality is a bigger step forward in computing than “the next factor of 4 difference that we get in GPU power” –
Matt Johnston is one of the organizers of Belfast’s 3D Dojo - “ a place to try, learn and play with computer animation for free!“. He asks, and answers, an important question in a blog post entitled ‘Why 3D #3ddojo‘ -
“Yesterday we had record numbers at #3D Dojo at the University of Ulster. There were kids designing game objects, real-world objects and expressing their imagination. The future for this is preparing children for a world where they will be interacting equally …
With 13 days still to go it’s incredible to see Occipital’s Structure Sensor hitting $1,014,278 in pledges on Kickstarter with a mere goal of $100,000. With the promise that you can – “Scan objects and rooms in 3D, play augmented reality games, and develop mobile apps with 3D vision” – it’s not hard to understand why there are, as of now, 2,796 individual backers.
But a the key to this success, I believe, lies in a single word on the Kickstarter campaign …